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[3DSMAX] [SUBSTANCE] facetted mesh and bakes problem

interpolator
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OccultMonk interpolator

I have already tried to:

  • Reset XForm and convert to Epoly
  • Edit normals, break, and unify
  • Import and export from Zbrush
  • Reset the smoothgroups to 1
  • I export with smoothgroups on (Both OBJ and FBX)

Does anyone know what can cause this problem (smoothing or normals)? And what can I do to fix this?

I get this result in Substance painter:

Substance.jpg


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