Home Marmoset

Why? - Normal issue...

Offline / Send Message
Pinned

when I bake a high poly mesh to a low poly mesh, the flat parts look like in the images. These are two examples of two different models. The highlighted parts are totally flat parts, but instead of looking flat, it generates those weird normals. At first I let it pass, but now it is unacceptable, it makes the model in path tracers look bad.



Replies

Sign In or Register to comment.