Hello. I am working on a model in Maya that has hard edges.
When I do the Baking in Substance Painter i also choose the subsampling 2x2 option.
But this gives me really strange artifacts on the Normal Map. Could you explain to me why, and is there any solution?
Thanks in advance
Replies
The normal map is redundant in this situation. You're baking your low onto your low, so all you're seeing is edge aliasing.
Sorry for my ignorance, but practically what do you suggest me to do?
FLAG
Don't bake a normal map. You can bake most of the other maps without a high poly mesh, though.
Thanks A lot. Shall i also use an anti-aliasing filter even though my line are really straight?
Acknowledge what baking is, and why. If you're baking in substance without a high-res mesh to extract details from, why bake to begin with?