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[WORK IN PROGRESS] [FEEDBACK] Problems with atmospheric inside UE4

polycounter lvl 2
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alefrizzo polycounter lvl 2

Hey guys, I'm trying to achieve a result similar of this concept art,

but I'm not being able to get this lighting and atmosphere in my scene inside ue4, as well as make the scene look so big like in the concept as you can see here


Do you know what could I do to maybe achieve this result with the models that I already created? I'm knew in ue4 so I don't know how to make this better and I couldn't find a tutorial that help me with this specific problem. Also the vegetation is steel in progress and will be add for the scene in the future.

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