Hello!I try to animate a character who at some moment has a 360 roll jump.The problem is after i do the animation in 3ds Max at the end all controllers are rotated 360 degrees (as is should).But how can i reset the rotation so instead of 360 degrees i have 0,so I can loop the rest of my animations?Does anyone has any idea?!
Replies
Try a different animation controller.
https://paulneale.com/quaternions/
You can also try changing the Key Tangents to Step or Linear, then add a new key immediately after the roll, to reset the rotation to zero. If there are no frames between the rotations (and no motion blur!) then there won't be a hitch in the motion.
https://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-B60A29DE-F8E2-4B68-9822-11FBAC8509AE
Thanks man!I ended up doing the Step Tangent technique.I tried before to add the rotation to zero after just 1 frame,thing is I left the tangents to Auto so I got all sorts of flickering issues. I didn't wanted to change the controller because I have a bunch of animations before and I don't want them to be affected.Anyway,here is a little gif with my anim.Yeey!!!