Home Unreal Engine
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Foliage material – white/grey/almost emissive, also opacity is "loading"?

polycounter lvl 3
Offline / Send Message
Cirmius polycounter lvl 3

Hi!


I created material for my grass variations, based on quixel textures. It has linked information to Base Color, Roughness, Opacity Mask, Normal, Subsurface Color and Ambient Occlusion. The setting of master material:

obraz.png

The greyish result (the warnings are fixed now):

obraz.png

What I've tried:

1) Pinning directly into material (without all the Powers, Multiplies etc)

2) Removing all the fogs, fxes, postprocess from the scene

3) Removing the Subsurface Color

4) Pinning only albedo


The albedo looks like this:

obraz.png


Also there's also the problem with opacity loading – I don't even know how should I name this and I can't find any solution on internet.

obraz.png


Replies

Sign In or Register to comment.