Hello all, I started learning Blender a few months ago to be able to create video game assets. I have done a lot of practicing but this is the first model that I have finished completely. High poly and low poly in Blender, baked in Marmoset, and textured in Quixel Mixer. It was a great learning experience doing a project without following tutorials. This was based off a concept by Level2048 -Arya on Artstation, here is the post:
https://www.artstation.com/artwork/X1BnvaIt is about 6800 tris, I could probably reduce it some more by baking the buttons and ports on the left side but wasn't sure how they would come out in the bake. Let me know your thoughts and what things I could improve on, thanks!
Final:
Wireframe:
Low Poly:
High Poly:
Replies
As a prop your model looks good and I wouldn't change anything really.
I'd only say that you could maybe tone it down a little bit when it comes to the dirt/grunge on the model, it's kind of intense. So maybe go from 100% to 75% opacity?
Thank you so much for the feedback! Here it is updated with toned down dirt/grunge:
I think that makes sense for a scifi prop as well, it should be a little cleaner looking.