Not for the palm fronds no, i just used the more saturated version of the base color for the sss. But i do have one for banana plants
Wow, amazing progress. I like the vegetation as well. Would you mind sharing of your process how did you create the vegetation?
A final version of the cinematic is done. Im planning to release the environment on January 12th. Probably there's gonna be a playable demo aswell.
There's also a playable demo that you can check out here: DEMO
This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.
It took about 8 months to complete and was a great learning experience for me.
Woooow!!! Such a great job!
Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles.
Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.
loving this, excellent work.
Looks great overall, but the leaves initial speed is too low compared to the perceived wind speed.
Also, the rain gusts or bursts are a bit on or off. Like they're either in your face or non existent.
Is the sky just an hdri or is it somehow dynamic?
Thanks for the feedback!
"On or off" You mean when i move the camera ?
No, in the still shots it feels like the bursts are very visible whereas normal rain is barely visible... maybe its just me
"cries in crysis memories" 😥
Really nice work !
Updated Forest section of the level.