Hi there, I’m super sorry to bother but I was wondering if someone could maybe help me out with an answer?
As part of a project I’m to look into briefly what BRDF is and the difference/comparison it has with PBR texturing workflow. But after doing a bunch of research, all I seem to find is mathematical equations and that it’s actually part of PBR as well (along with the cook-Torrance workflow?). not exactly the answer I was expecting/looking for and was hoping if somebody could maybe shed some light for me and explain it in simpler terms - sorry if it seems like a dumb question.
But basically what I want to know for now is can BRDF be considered a traditional texturing workflow? If so, how and why? How does it differ from PBR, or is it something (a function) like the first stage of texturing that was evolved into PBR?
Are there other names for traditional and/or non-PBR texturing workflows?
If anyone has any information it would be greatly appreciated and I’m so sorry if this whole paragraph came off seeming very uneducated, my mind is just fried at this point!
I’m heading to bed so I probably won’t reply to anything until tomorrow