Hi. I'm learning 3D art and I wonder how 3D artists and their clients usually negotiate the fidelity of the assets.
Let's say I'm searching for a 3D artist who will create some game assets for me. For example, I need a game-ready asset of a gun. I expect it to have some minimum level of fidelity. How would I describe this level?
I would probably try to describe it with some of these statements:
- I want an asset to have like 8,000-12,000 triangles.
- I want it to have one 2K texture.
- It should look good when the gun is rendered on a 1000×1000 pixel image (no visible shading artifacts, the silhouette doesn't look too low poly etc.).
- Show some references and say "It should be this good".
WDYT does it makes sense? Please share your thoughts. Or maybe you can share an example of a good specification that is provided to the artist?