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Scale each square of the Vector noise by individual origins??

polycounter lvl 10
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melviso polycounter lvl 10

Is it possible to create individual origins for each square in the vector noise node in the material editor and be able to scale them by each square origins in ue4 or ue5 equally?
This is possible with the tile sampler node in a lot of 2d texture authoring softwares like designer, Texture lab, material maker e.t.c. Wonder if ue4 does the same.


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