Hi everyone! Thank you in advance for any advice you may have for me.
I graduated in 2017 with a degree in 3D art, and have been working in mobile game studios ever since, up until 5 months ago when I was laid off due to the company's financial difficulties. I have reached that awkward stage where I can't really apply for junior positions, but I also don't think I'm skilled enough for job postings for intermediate artists.
I'm a little unsure what to do in both short and long term to help advance my career goals. Ideally, in the future I would like to learn more about technical art, particularly Python/C++, rigging, and making things look pretty in Unity and Unreal, whatever that entails? While maintaining a strong foundation in 3D modeling, texturing, all that. However, right now my knowledge in all areas of technical art is rather elementary, so I imagine I'm better off looking for 3D artist positions while continuing to learn.
Are my career goals too broad? Or too narrow? I'm based in Finland, where most studios make mobile games, but we also have a few AA and AAA studios that make PC and console titles. The reason I mention this is that I'm really unsure about how wide range of skills I need to have a stable career; with most studios being smaller in size, generalists tend to be valued over specialists.
So what I really need advice in is 1) defining my career goals better, 2) what steps to take in long term to reach those goals, and 3) what to do right now to help me find a new job. Either in Finland or anywhere else in Europe, probably UK/Germany, with end goal of working in Finland after some years. What does my portfolio need right now, and what should I focus on in long term?
Here is my current portfolio: https://www.artstation.com/katisalminen