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Character Artist / 3D Modeler / Texture Artist (Open to Work)

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carlostg90 polycounter lvl 8
Hi,

I am Carlos, I am available and looking for remote or on-site work in Europe.

I am a Character Artist / 3D Modeler with over three years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Maya, 3ds Max and ZBrush.

Skills
• Character and creature modeling for video games and films
• Hard-surface modelling of props
• Texture painting, UVs and LookDev
• Solid understanding of human and creature anatomy
• Clean and efficient topology creation
• Digital sculpting
• Lighting and rendering
• Traditional drawing.

Software
3D Studio Max - Maya - Zbrush - Mudbox
Photoshop - Substance Painter
Marmoset Toolbag - Arnold - Mental ray - Keyshot

Portfolio: https://www.artstation.com/carlostellez
Contact me at: carlos.tellezgon@gmail.com
LinkedIn: https://www.linkedin.com/in/carlostellez3d
Instagram: https://www.instagram.com/carlostellezart

Goliath pt 3 - Evolve - Fan Art

Improving one of my old 3D creatures, Goliath from the Evolve game. 3D Modeling in 3ds Max, sculpted in Zbrush, textured in Substance Painter and rendered in Marmoset Toolbag 3. This creature is game ready and can also be used in movies, has around 120k tris and has 3 UV sets. The size of the textures is 4K. Concept by Stephen Oakley.

See more details: https://www.artstation.com/artwork/r9vadm

Hope you like it!


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