In Toolbag 4 no matter which renderer I use I'm not getting any transparency in my renders, meaning the transparent material in the scene has no alpha. Ideally, I'd like to get the same transparency results you'd get with the default glass shader in Toolbag 3, but with the quality of ray tracing in 4. Like I said I'm getting nothing in either renderer in Toolbag 4 but with raytracing theres an added issue that it seems like the sky HDRI is reflecting back from the inside of the material? Not sure if this is a bug or a limitation, which I hope its not the latter considering 3 was capable of this. Any assistance would be extremely appreciated.