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Maya Arnold - Render Crash

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Hello all,
my renders tend to crash at some point, and I can't figure out why?

I'm currently using Maya 2020 and Arnold renderer. Everything seem to go well in a sequence of 1750 frames. Though at some specific point it starts to struggle. In this case at frame ~812 to ~959. Maybe it's because I imported a alembic mesh from Houdini? Though that specific span of frames goes in between frame 600 and 900. It's not spot on... though it's my best guess.
It's becoming a problem at work!

I experience some of these types of crashes during my time as a student. But never really got an answers to why long sequences tend to crash at some point. I learned that some functions uses cache memory, and that cache may stack and starts to build up until the renderer will crash.

Can I somehow avoid these incidents?

Is there any way to troubleshoot this sort of circumstances?


Thanks for answering in advance!
Regards

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