Hello, trying to finish up this scene but I'm looking for some feedback to see what it still needs. My goal with this scene was to experiment with movement. I was also trying to practice making some cool useful houdini tools. I am still going to add some moss on top of the rocks and castle surfaces as well as just touching up the composition of the scene and placing some more assets. Please let me know what you guys think so I can add this to my portfolio. You can see a video of the scene on my twitter.
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For a focus, think of something that might fit well, a empty suit of armor, a statue, some sign of life/death, an animal, or more focus on the distant castle. If you want that castle to be focus, center it with the path, make it more dramatic and heavier, add some color.
Did a real quick and dirty paint over.
Get some mist/fog cards and really try to layer in some misty fog. Might play with the volumetric fog settings in UE4 and placing deliberate areas of denser fog.
Make the statue way bigger and have the silhouette stand out against the background.
Really establish the background tower, have a strong silhouette rising out of the mist.
Define the rocks to look more like mountains and cliffs.
The flag on the backdrop building kills the scale, I'd get rid of it. If you do want flags, they should be the same size as the foreground flags.
Other than that, looks great.