[BUG] Grass disappears after building the level
Hey people,
does anyone perhaps know why is it that when I build my level, all the grass I placed using the layer grass node inside the landscape material disappears?
I have a Layer Blend called "grass", I have the LandscapeGrassOutput that is sampling from a Landscape Grass Type (where I've placed the grass static mesh), all working as supposed to, grass is all over the terrain, lovely stuff, but as soon as I build the level - grass disappears?

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