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[FINISHED] Desert Temple

cello8080
polycounter lvl 3
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cello8080 polycounter lvl 3
Hello everyone :) 

Im going to document this project a lot better than the previous one. I want to avoid posting when I'm so far into a project and start this one from the ground up. So here is the blockout :) Will start with macro shapes first to help visualize the scene. So thinking of starting with rock sculpts and taking it from there!

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  • cello8080
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    cello8080 polycounter lvl 3
    Update on this project - Because the rock cliffs take up so much real estate I decided to start with this first as it will help me get an idea of the direction I'm heading in :) once in engine I added some detail maps using the RGB workflow






  • cello8080
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    cello8080 polycounter lvl 3
    Happy with hows the cliffs are reading, Im moving onto some architectural elements! First thing I've tackled is the temple door. 






  • kohg
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    kohg polycounter lvl 6
    those clyffs look pretty good. Did you achieve that scene all with those two clyff models?
    The door looks amazing, though i feel like some of that finer detail will be to noisy, once baked down and textured.
  • cello8080
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    cello8080 polycounter lvl 3
    kohg said:
    those clyffs look pretty good. Did you achieve that scene all with those two clyff models?
    The door looks amazing, though i feel like some of that finer detail will be to noisy, once baked down and textured.
    Thanks man :) its actually just one cliff model, the second picture is just showing the backside. I do plan to add some smaller rocks for the ground but did this first as its much more important at this stage :) I am also concerned about the small detail but the door is much bigger than a regular door so I'm hoping the details will hold up. Time will reveal all :P
  • kohg
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    kohg polycounter lvl 6
    cello8080 said:
    kohg said:
    those clyffs look pretty good. Did you achieve that scene all with those two clyff models?
    The door looks amazing, though i feel like some of that finer detail will be to noisy, once baked down and textured.
    Thanks man :) its actually just one cliff model, the second picture is just showing the backside. I do plan to add some smaller rocks for the ground but did this first as its much more important at this stage :) I am also concerned about the small detail but the door is much bigger than a regular door so I'm hoping the details will hold up. Time will reveal all :P
    impressive, how much you can achieve with that one piece. looking forward to see the scene progress.
  • valentin_baguirov
    Dude, this is gonna be pretty sick, I bet.
  • cello8080
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    cello8080 polycounter lvl 3
    Taking a small break from sculpting. decided to texture the door to help get a feel for how the details will read. they seem to be holding up ok :)  next is to test out my trim sheet on some architecture, post coming soon!






  • teodar23
  • KrashDer
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    KrashDer triangle
    nice sculpt on the rock ! 
  • Pharaoh_rameses
    Kind of makes me think of abu simble
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