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Normal Edge Decals Help

Hi guys, for this current project I'm working on I wanted to use normal edge decals, I've followed this tutorial

I'll explain my set up,

I'm trying to add edge wear to this

httpspreviewredditxuqsq8ubcff61pngwidth1297formatpngautowebpseb3ac22fecfb6907b7afd21b6196dc7ea071da50

Below you can see the deferred decal mesh which isn't applying the normal information correctly to the pillar underneath.

httpspreviewredditf4f5sjricff61pngwidth1634formatpngautowebps5d294024299c873faafa1f87891f5aa85a3c815f

Below you can see in the world normal view what the normal map from the decal is supposed be applying to the pillar.

httpspreviewreddit449eg8uvcff61pngwidth1516formatpngautowebps7aaa52fbd76f28af9fb2f7b1e65e8b8def44e863

Here is my material set up for the decal (it looks like the opacity map is blank, but its not, it just musn't have loaded in)

httpspreviewreddit8rw3fwt6dff61pngwidth1886formatpngautowebps5012f9508b9a31adf177da2adc370d92bbe06410

One thing to note is that i sculpted the edge wear on a 90 degree angle, rather than the 45 degree angle of the mesh i'm applying it to, but if that was the cause i'd still expect to see some normal information, albeit a bit wonky, instead of this -

httpspreviewredditkchv1u7pdff61pngwidth1638formatpngautowebpsa17c37d559dbadc49498094c4c5d408c0e33694f

If anyone has any insight as to why this is happening i'd be very grateful!

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