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Unreal decals issue - roughness messes up lighting.

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Jean_Pierre_Varg polycounter lvl 3
Hi!

I'm quite new to making environments with unreal. I'm trying to create an abandoned asylum room scene, and I´m trying to acheive a symilar look to the one of the walls from the following picture:

This kind of flaked paint look would be something I would like to achieve, and one possible solution which I'm trying is using decals. I´m just trying out different techniques, when I use the "dbuffer translucent color, normal" decal blend mode it looks "good" as in the following picture.



But as soon as I change it to "dbuffer translucent color, roughness, normal" the colors of my material change and it looks like this:



Any ideas on what's going on? also any alternative solutions on how to achieve the look I'm aming for would be appreciated.

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