The next project, a game ready prop. I used the Maya - ZBrush - Substance - Marmoset/IRay pipeline, with the base mesh as a low poly and the high poly sculpt baked onto it. Admittedly, I should have used cylinders with more subdivisions for the two parts with the symbols on them. I intend to go back and rework the base model.
The original concept is from a Korean artist named Hyung-gun. This is a link to the page where the sword concept came from.
Lighting and rendering assignment. We were asked to light a pre-made interior scene, but we could add in our own models. My models in the scene: Gamecube and controllers, bowls, bottles, glasses.
Newest project, a game environment in Unreal engine. I didn't manage to get everything I wanted to get done finished for this, so this is highly modified from my initial plan. Based of a concept from Beautiful Scenes From a Fantasy World, and also by Bioshock Infinite and Howl's Moving Castle, the idea is a house floating above the clouds. I struggle with getting everything into Unreal and the concept of trim sheets.
Decided to make this part of another project, so started from the ground up. This is the thrid time I've remade this, but getting better with each one.
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The original concept is from a Korean artist named Hyung-gun. This is a link to the page where the sword concept came from.
https://m.blog.naver.com/skinnyboy/220541085166
I started remaking that project
Decided to make this part of another project, so started from the ground up. This is the thrid time I've remade this, but getting better with each one.