Thanks everyone! Here is some of my latest work. This is the character I worked on for the BlizzCon 2019 Diablo 4 reveal. Responsible for modeling, texturing, lookdev and shading. Also got to do scene assembly, lighitng, and matte painting for these shots. All done in the Diablo realtime engine which made things super interesting and fun.
Here are some renders from my new 3d environment course. In this tutorial I go over modeling, texturing, scene assembly, lighting, rendering, and compositing. Each step of the creation process is recorded in real-time and include all scene files, textures, ztools, UIs, scripts, etc.
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Tooth Wu's work -- https://www.artstation.com/artwork/ZvdBZ
Here is some of my latest work. This is the character I worked on for the BlizzCon 2019 Diablo 4 reveal. Responsible for modeling, texturing, lookdev and shading. Also got to do scene assembly, lighitng, and matte painting for these shots. All done in the Diablo realtime engine which made things super interesting and fun.
I also got to model / sculpt the Diablo Skull for the opening cinematic:
Link to cinematic: https://youtu.be/9bRWIdOMfro
Link to realtime trailer: https://youtu.be/7RdDpqCmjb4
Cheers!
Tutorial now available here:
English: https://www.yiihuu.cc/c/8275
Chinese: https://www.yiihuu.com/a_8292.html