Thanks everyone! Here is some of my latest work. This is the character I worked on for the BlizzCon 2019 Diablo 4 reveal. Responsible for modeling, texturing, lookdev and shading. Also got to do scene assembly, lighitng, and matte painting for these shots. All done in the Diablo realtime engine which made things super interesting and fun.
I also got to model / sculpt the Diablo Skull for the opening cinematic:
Here are some renders from my new 3d environment course. In this tutorial I go over modeling, texturing, scene assembly, lighting, rendering, and compositing. Each step of the creation process is recorded in real-time and include all scene files, textures, ztools, UIs, scripts, etc.
Here is my latest study. Made this a couple months ago while taking up a class at Gnomon with Jared Krichevsky (really amazing artist and mentor btw). I was extremely fortunate to win the Spring 2021 Best of Term award in Digital Sculpting. Huge thanks to Gnomon for the surreal recognition and opportunity to keep learning, and Jared for the amazing mentorship, all the great feedback, tips, and tricks along the way. Hope you like it!
She was my entry for the 2021 Character Art Contest by Rafael Grassetti. I was selected as one of the winners, coming in 2nd place! So many pieces were top-notch...it was actually quite fun watching them come to life. For high-res turntable: https://www.artstation.com/artwork/144D0G
Hey guys sharing a character I developed for Diablo IV game cinematics - Mephisto also known in the game as Herald of Hatred. I was responsible for the 3D design, sculpt, modeling, texturing, groom, lookdev and final implementation into the game and game cinematics. Hope you like it! Hires, turntables and more on Artstation: https://www.artstation.com/artwork/bldQvk
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Tooth Wu's work -- https://www.artstation.com/artwork/ZvdBZ
Here is some of my latest work. This is the character I worked on for the BlizzCon 2019 Diablo 4 reveal. Responsible for modeling, texturing, lookdev and shading. Also got to do scene assembly, lighitng, and matte painting for these shots. All done in the Diablo realtime engine which made things super interesting and fun.
I also got to model / sculpt the Diablo Skull for the opening cinematic:
Link to cinematic: https://youtu.be/9bRWIdOMfro
Link to realtime trailer: https://youtu.be/7RdDpqCmjb4
Cheers!
Tutorial now available here:
English: https://www.yiihuu.cc/c/8275
Chinese: https://www.yiihuu.com/a_8292.html
Here is my latest study. Made this a couple months ago while taking up a class at Gnomon with Jared Krichevsky (really amazing artist and mentor btw). I was extremely fortunate to win the Spring 2021 Best of Term award in Digital Sculpting. Huge thanks to Gnomon for the surreal recognition and opportunity to keep learning, and Jared for the amazing mentorship, all the great feedback, tips, and tricks along the way. Hope you like it!
Here is my latest personal work "Helena".
Thanks for viewing!
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