I use Blender as my main software of choice but there's a huge problem that I noticed. Blender has terrible animation baking so whenever you export an fbx with animation it would be inaccurate which can be very bothersome in some cases. I even had an experience
where it would deform part of the body so bad that I got forced to redo the animation. This has actually been a long running limitation
of Blender that's not discussed well and will probably not fixed soon.
From what I'm experiencing I would suggest that you avoid animating in Blender if you want really good animation for gamedev. I've been trying to look for workarounds to make the animation accurate because I've already made a rig with Rigify in Blender which is really frustrating. Has anyone had any good experience when animating in Blender for games?