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Blending textures (no smooth transition) [3D]

Hello everyone!

First I would like to apologize because I am very new to 3D. I've used unity a little and experimented with 2D. I think I want to try some 3D in Unreal now.

So in 2D we have tiles:


I can paint the grass tiles in and then add the dirt and autotiles gives me a nice clean transition.

I looked at Zelda links awakening for switch and I adore the graphics.


How would you go about making the transition from grass to dirt there? I read a little about vertex blending but that would just give me a smooth gradient transition? Do you think it's something very complex? Or is two textures on top of each other and the dirt area is just masked out?

I would really like to learn more about this stuff so if anyone has any ideas or articles I can read or tutorials I can watch I would be very grateful.

Thank you all for reading.


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