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Unity: Unlit material Shader that recieves shadows

I found a previous solution which was a custom shader that works exactly how I want it to, however, the shadows that are cast on to the object are completely black with no way to adjust them. I have no experience with shaders so not sure where to start or what I need to implement so any help is appreciated.

Previous forum post: https://polycount.com/discussion/125797/unlit-with-shadows


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