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polycounter lvl 13
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ghost-d polycounter lvl 13
Hi everyone, long time no posts (years, actually..)
Some models I´ve worked on recently in my spare time, getting my hands on texturing. Texturing was never my favourite part although I always admired nicely textured models.
Hellboy head:

Hellboy head texturing progress gif:

Predator:

I´ll try to post more as I go, hope you guys like it.

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  • ghost-d
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    ghost-d polycounter lvl 13
    Decided to take Hellboy a bit further to practice on texturing clothes a bitl. Minor update for now, but there should be more on the Predator and some other characters soon.
  • ghost-d
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    ghost-d polycounter lvl 13
    started texturing the Predator body

  • ghost-d
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    ghost-d polycounter lvl 13
    minor Hellboy and Predator texturing progress here:


    Textured mostly in Blender (amazing texturing tools, unfortunately have some issues with some of them)
  • ghost-d
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    ghost-d polycounter lvl 13
    ... and an update after a few tweaks

  • Nuclear Angel
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    Nuclear Angel polycounter
    I love this handpainted look you are going for here. The predatr is insane right now. When it comes to your latest faces I feel they are lacking in Hue variation, but other than that stellar progress. 
    If I may ask, which software are you texturing in? 
  • ghost-d
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    ghost-d polycounter lvl 13
    I love this handpainted look you are going for here. The predatr is insane right now. When it comes to your latest faces I feel they are lacking in Hue variation, but other than that stellar progress. 
    If I may ask, which software are you texturing in? 
    Thank you for the kind words, I really appreciate it. Gotta agree that the skin lacks hue variation, I still don´t consider these finished, I plan to work more one these and it´s easier for me to build up the forms when there´s less color variations to pick from. Then, when everything is in place, using multiply and overlay mode I´ll add some colors to bring it more to life.
    I used Blender for texturing all of these, although Barnes and Elias were started with "traditional texturing" method in Photoshop about 2 years ago - wasn´t quite satisfied with the results, especially Elias didn´t turn that great (will probably create a progress gif on Elias as well) so I eventually stopped working on these models. When I felt that my texturing technique got a little better I decided to revisit these and practically over a night, in Blender, I turned it into something I thought that might be worthy of sharing (or at least wouldn´t make everyone want to poke their eyes out :D ).
  • locky10
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    locky10 polycounter lvl 11
    Love these characters, it will be great to see your full process for texturing, kind of tutorial.
  • ghost-d
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    ghost-d polycounter lvl 13
    locky10 said:
    Love these characters, it will be great to see your full process for texturing, kind of tutorial.
    Thank you, I was thinking about recording my texturing progress later when I get a little better.
    More Platoon characters coming soon, only progress gif on Elias for now (the crappy start is progress from 2 years ago).

  • ghost-d
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    ghost-d polycounter lvl 13
    ...and Big Harold from Platoon. Have to fix the shape a bit and tweak the texture as well - the likeness isn´t quite there yet, but I like it so far.

  • ghost-d
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    ghost-d polycounter lvl 13
    I´m a big Outlaws (Lucasarts, 1997) fan, here´s something I did a few months ago, trying to match the original concept:

    wires, kept it nice and simple:

    not sure if I´ll take these two any further
  • pior
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    pior veteran polycounter
    This is so refreshing !! Loving the oldschool look on all these.
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