Hi Polycount,
I'm not quite sure how to pose this question, but this is an issue I seem to run into a lot. I'm in the process of modeling this environment but I can't wrap my head around how to make the stairs in the lower right. I want to sculpt them, but if I do it as a single large piece the textures will have to be huge to maintain a decent texel density. My best guess is that there is a way I can sculpt/bake a small set of stones, arrange those into the stairs, and then somehow blender that with tiling textures and vertex painting - but then since the duplicated stones will have overlapping UVs the material will show obvious repetition, no? Very confused!
(Awesome concept by
https://www.artstation.com/artwork/gJEa08)
Replies
https://www.youtube.com/watch?v=DipfrjCgYW8 - This video explains the idea really well and shows you how to get started
Your winebox looks really nice! I hope this helps!
Edit: here you go
https://answers.unrealengine.com/questions/67015/tiling-texture-scale-based-on-actor-scale.html