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Ana Carolina's Sculpting Sketchbook

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Hello there!

I have recently begun working on a crocodile for an upcoming VR experience.
It is in the early stages, but I still want to get as much critique as I can. Please tell me what you think!

I look forward to sharing more of my progress with you. This is my first time posting on Polycount, so I'm excited to having other artists help me on my journey.

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  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7

    Here is another WIP. I did a texture test to see if the anatomy was holding up at all. This model has been used in a prototype, but I am going to redo a lot of it.
    Critiques are welcome!
  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    TUESDAY STUDIES - WEEK 1
    ANATOMY SPEEDSCULPT



    Due to my streaming, I have accidentally created a huge library of speed sculpts. I'll be posting them here as I render them (I just got Keyshot and have no idea what I am doing, haha).

  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    TUESDAY STUDIES - WEEK 2
    ANATOMY SPEEDSCULPT


  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    Dragon Piece WIP

    I am currently in the process of refining this piece I made during the Zbrush 2020 Beta Testing:

    The first thing I'm adding are the dragon's babies (this was part of the original scope, but I had to delay it due to the original deadline). The babies will improve the storytelling factor of the piece!

    Baby WIP:


    Parent T-Pose: 


    Good Feedback I got:

    These are things I would like to ideally work on (I don't know how many of them I'll get to before calling this piece done)

    - More color variation + better patterns
    - Make composition more clear
    - Vegetation
    - Scatter small rocks around
    - Increase rock texture resolution
    - Improve the way roughness looks on the belly scales
    - Add background (or at least make backdrop more interesting)
    - Overall more color green
    - Make their paws more grounded 

  • bkost
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    bkost interpolator
    Hey Ana, great piece so far! I saw your story asking for feedback, now I stumbled across your forum post. I wish to elaborate some more on my composition critique. 

    Design fundamentals are not something I excel at, but in the past couples months I've come to realize how important they are in all facets of an art piece. Including composition. I hope to offer some decent feedback while I learn myself.

    Here's a little paintover I did to illustrate the action lines. Right now they feel a little haywire, I believe you need stronger leading lines and a focus point for the eyes to rest. I'm sure you've seen Maria Panfilova's summit presentation, she provides some wonderful insight into her thought process for building a composition.


  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    Pixologic Stream - Kitbash using the Creature Pack

    I created this piece in record time using the Creature Pack, a collection of really cool IMM brushes from Pablo Munoz Gomez (ZbrushGuides). All the profits from this pack go to the CFA (Country Fire Authority) to battle the Australian bush fires. I had the honor to collab with Pablo and many other amazing artists to create this pack!

    Creature Pack:
    https://www.zbrushguides.com/creature-pack-to-support-the-australian-cfa/




    https://www.youtube.com/watch?v=EyhpUtzcigU
  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    Timelapse - "Observational Skills in Art" Livestream



    This 3-hour stream was focused on discussing Observational skills - why they matter, techniques, how to reach higher accuracy in your sculptures. We broke down the human body into simple shapes, paid attention to negative space and proportion, etc.

    https://www.twitch.tv/videos/579086657 
  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    Mermaid - 1

    To relax from other more complex pieces, I am making a character from a story I wrote a long time ago.

    The idea is to create a diorama-style scene of the death of the character, a mermaid, floating in a shallow pond, clutching her chest which is pierced by an arrow. The goal is to create a delicate piece, that skirts the line between beauty and discomfort.





    To speed up the process, I am using a scanned base mesh for the first time! It has served me pretty well. Where I bought it: https://www.3dscanstore.com/


  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    Great Dane study from one of my Pixologic ZbrushLIVE streams.
    Sculpted and rendered with Zbrush.

    Artstation Post 



  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    Working on this T-Rex!

    I think the skin and overall shapes are pretty much done, now I just have to wrap up the eyes and pose, then render! 
    I can't decide if I want to do a simple BPR render, or throw it in substance painter to add roughness variations and AO on the skin.
  • AnaCarolinaPereira
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    AnaCarolinaPereira polycounter lvl 7
    Lil goblin speed sculpt done for one of the weekly challenges on my Discord.




    1.5 hours of sculpting without reference, just because I wanted to see if I could pull it off (reference is good, though).
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