Hi, my name is Will and I am an aspiring Concept Artist who also uses 3D.
I will showcase my 3D Game Art and 3D Models in this thread.
My 2D Concept Art showcase is in another thread:
<a href="https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches" title="Link: https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches">https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches</a>
3D VEHICLE
"X-Wing Fighter" from the Star Wars Franchise.
[Triangles 130K. Textures: 2 x (Diffuse, Normal Map, Specular) @ 2048 x 2048]
I did this vehicle to push myself and train in Blender so I can make decent 3D assets for game engines.
It took about 5 days. [2 days modelling, 1 and half days technical art (uv map & baking), 1 and half days texturing].
Software used: Blender, Sketchpad Pro, GIMP and Marmoset Toolbag.
FINAL PRESENTATION RENDERS [Real-time, done with Marmoset Toolbag]

A squadron of X-Wings begin their attack... [Rendered with Marmoset Toolbag]
Game Model: Angles... [Real-time, done with Marmoset Toolbag]
Textures...
Mesh...
Mesh, rear-view...
High Poly (Blender - Cycles Renderer)
High Poly (Blender - Cycles Renderer)
High Poly (Blender - viewport)
3D Turntable [Rendered in Marmoset Toolbag]
Replies
3D FPS WEAPON
"SA80 Assault Rifle"
25K Triangles [Diffuse, Normal Map and Spec @ 2048 x 2048]I made a game model of the British Army's SA80 assault rifle. Rendered in Marmoset unless otherwise stated.
High Poly Model
Wire Frames
3D Turntable rendered in Marmoset...
3D GAME PROP
"Gibson Les Paul and Marshall Amp" - Game Model.
Axe level 11
I wanted to model the Les Paul and make it a game prop. I also made 6 different textures as skins.
Modelled in Blender, with hand-painted textures using SketchBook Pro and GIMP, rendered in Marmoset or Blender, Eevee (real-time).
Presentation Render. [Rendered in Eevee real-time renderer, Blender]
Angles [Rendered in Marmoset]
Skin Variations [Rendered in Marmoset]
Textures
High Poly Model and Details
Viewport - Wires
3D Turntable - Rendered in Marmoset
3D Character
"3D Character Bust"
I made a male character bust and rigged it to give expressions.
It is based on a soldier character from my first illustrated science fiction novel "Tail End Charlie 2074 A.D.".
Presentation Renders done in Eevee real-time renderer in Blender.
Neon Lights.... [Rendered in Eevee, Blender]
Close Ups... Expressions.
Neck Tattoo. I did the design in Inks...
High Poly Sculpt...
The Character Bust...
Expressions....
Angles...
Viewport (with wires)...
Animated GIF of the viewport states...
Textures...
Against a Matte Painting [Environment Concept Art by me]