I am aware that in order to enter the video game industry as a 3D character artist, the characters of your creation must be of paramount quality. I am familiar with the game art pipeline from sculpting, retypologizing, UV unwrapping, texturing, and rigging; all I need to do now is make my work better. This is my portfolio so far: https://www.artstation.com/the_obscure_official
The characters I have now is the latest batch of characters I created that replaced older works that were of less quality, I will work on new characters soon as my practice improved my craft. I do have one particular technical question, how would you go about to create photorealistic textures?