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Technical questions about Substance Designer/Painter

polycounter lvl 3
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UG_DESU polycounter lvl 3
Trying to build presentable portfolio work for substance designer and painter. And have questions about rendering and building the best looking materials.
I took a substance material off substance share and I edited to fit into a scene through unreal engine. I'm new to substance designer so please be patient. I want to know why this material right now looks like crap? I can't seem to get the height to distort the surface of the material ball like how some people been showing clean renders of material balls in marmoset toolbag. And another question why does my material have such crap looking resolution? If anyone is out there to help it would be a blessing. Many thanks. 

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