Update of my Fourmille character. Design by Barbucci.
These are some wips from Zbrush.
And here's the final shot, rendered in Unreal Engine.
The model counts 70k triangles with topology ready for animation. I used Parallax Occlusion for the fur on the body as well as some hair cards for some fur in some areas. I spent exactly one month on this project.Feedback or questions are always very welcome.
Link to my artstation: https://www.artstation.com/timmermanniels
Feedback is always appreciated!