A Couple of wips of my Fourmille Gratule project. Concept by Barbucci. For details I used a lot of spotlight. I will try to use fibers for the hair. Updates will follow. Feedback is appreciated!
I think the front part of the hair looks too blobby/shy, it could get some more work. Otherwise everything else is really cool and clean, I like it. Interested in seeing updates!
This is the end result of my fan art piece of Fourmille Gratule, the main character of the
French comic book series Ekho, made by Arleston and Barbucci. The design
is made by Barbucci. I learned a whole lot by working on this project. Any feedback is appreciated. Let me
know what you think!
Hey Guys. Crash Bandicoot was the first game I played back on the PS1. It feels great to come full circle and make a game version of the crate smashing bandicoot in Unreal Engine myself. This more mature, gold toothed, wild version is inspired by a drawing by the incredibly talented artist, Koteri Ink. This is a link to his work:
Check it out!
These are some wips from Zbrush.
And here's the final shot, rendered in Unreal Engine.
The model counts 70k triangles with topology ready for animation. I used Parallax Occlusion for the fur on the body as well as some hair cards for some fur in some areas. I spent exactly one month on this project. Feedback or questions are always very welcome.
Replies
A recent head sculpt of one of my favourite people on the planet.
A Couple of wips of my Fourmille Gratule project. Concept by Barbucci. For details I used a lot of spotlight. I will try to use fibers for the hair. Updates will follow. Feedback is appreciated!
Update of my Fourmille character. Design by Barbucci.
I think the front part of the hair looks too blobby/shy, it could get some more work.
Otherwise everything else is really cool and clean, I like it. Interested in seeing updates!
Cheers
This is the end result of my fan art piece of Fourmille Gratule, the main character of the French comic book series Ekho, made by Arleston and Barbucci. The design is made by Barbucci. I learned a whole lot by working on this project. Any feedback is appreciated. Let me know what you think!
Crash Bandicoot was the first game I played back on the PS1. It feels great to come full circle and make a game version of the crate smashing bandicoot in Unreal Engine myself. This more mature, gold toothed, wild version is inspired by a drawing by the incredibly talented artist, Koteri Ink. This is a link to his work:
Check it out!
These are some wips from Zbrush.
And here's the final shot, rendered in Unreal Engine.
The model counts 70k triangles with topology ready for animation. I used Parallax Occlusion for the fur on the body as well as some hair cards for some fur in some areas. I spent exactly one month on this project.
Feedback or questions are always very welcome.
Link to my artstation: https://www.artstation.com/timmermanniels
Feedback is always appreciated!
Cheers
Niels