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[WIP] Installation 01 (Halo Fan Game) Thread

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TheChunkierBean polycounter lvl 4
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July 2014 (CE3 2014 Demo)
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August 2015 (Current Build)
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Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model)

We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics.

Positions we need filled so this project moves faster:

Programmers:
• Proficient in C#.
• Unity or other comparable game experience.
• Capable of using Github.
• Willingness to communicate well with our senior engineers.
• A team player.

Artists:
-2D-
• Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work.
• Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this,
but this is more about not signing up for anything you know you can’t finish on time).
• Knowledge of 3D modeling is a plus, but not required.

-3D-
• Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed.
• Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits)
• Be comfortable with assigned tasks from senior modelers.
• Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. ;)
• Knowing how to texture models well is a plus, but is not required.

Sound and recording:
• Own/have constant access to professional sound equipment and software.
• Have experience with sound design for games or professional videos.
• Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.)

VFX/Shader Artist:
• Expericence with Unity 5's new shaders.
• Can write custom shaders.
• Skills in HLSL and GLSL.
• Meeting deadlines and a good team player.

If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon :)

NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality.

Thanks for reading, here’s some more eye candy:
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  • TheChunkierBean
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    TheChunkierBean polycounter lvl 4



    https://installation01.org/

    Hello users of Polycount! It's been a long time since I last posted here.

    In the past four years since this thread was created and Installation 01 has grown beyond anything I ever dreamed it would be. Having the project been blessed by 343 Industries and a massive supportive fanbase with over 100,000 registered users is a dream come true. 

    I'd like to post here again let everyone know we are having a big recruitment session right now. We are specifically looking for 3D artists:
      Required:
    • Basic knowledge of high-poly/low-poly workflow

    • Basic texturing knowledge (PBR/Spec Gloss workflows)

    • Unity engine experience

    •  Desired:
    • Experience with hard-surface modelling

    • Experience working with organic modelling

    • Blender, 3Ds Max, Maya, Substance Suite

    • Unity and HDRP knowledge (Unreal is acceptable)

    Hope you all are having a wonderful New Year!

    <3 Bean
     
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