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UV set for a Huge prop

polycounter lvl 5
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marco_3D_artist polycounter lvl 5
Hello, guys, I was wondering how I can divide various uv set for a huge prop for games like a tank? keeping a good texel density? I was thinking maybe for the main body a Tiling texture but I'm not sure.
I use to model a small prop that fits perfectly in my UV or maybe sometimes I use two UV sets. but a tank for example even If I divide the main structure is still huge for fit in the UV space.
Thank you :)

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