Hello polypeople,
So ive been working on a character sculpt for a while and wanted to show my progress and hopefully receive some feedback.
The idea was the i was going to create an undead warrior but as you will see it changed into more of a necromancer.
![](https://puu.sh/Etf3f/064b28cead.png)
So this is where i got after a while and i really enjoyed the skull face so i wanted to build more on that.
![](https://us.v-cdn.net/5021068/uploads/editor/36/jow57ixuiqro.png)
![](https://us.v-cdn.net/5021068/uploads/editor/a2/53msrnmfwqb5.png)
After this after finally finding more of a feel for what i wanted i started dropping on some paly paint to help me visualize it better.
![](https://us.v-cdn.net/5021068/uploads/editor/cz/dxceov88tlpn.png)
i changed some of the facial features and made the ribcage bigger form the last design. I am still working on mutliple spear designs which i will post as soon as i can.
Replies
Here are some updates to the model and some staff designs im looking at. Just trying to experiment a little.
One thing I would suggest is make the muscles more fibrous with a slim skin, since he is ancient and undead, a look more parched from time would be interesting, like a mummy. The eyes sockets more open in contrast with skull maybe give a creepy feeling.
This is his current state anatomy wise, feedback always welcome.
This was the first try in Zbrush:
And this was me trying out things in Photoshop.