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Forest house

node
Modeling:
Blender: house, stairs, supports.
SpeedTree: three big trees.
Substance painter, Alchemist: texture.
Light, compositing, render - Unreal Engine 4



Replies

  • Brain_Slave
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    Brain_Slave polycounter lvl 4
    The overall composition is quite nice. But I think the roof of the house is looking kinda strange. It feels flat and too bright.
  • AGhandwork
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    AGhandwork node
    The overall composition is quite nice. But I think the roof of the house is looking kinda strange. It feels flat and too bright.
    Thank you for comment!
  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Your textures look pretty flat. Does the bark, roof, walls have a normal map on them? If those trees are so big, the bark should be tiled a lot more frequently, as right now the house just looks like a really tiny house next to some regular sized trees, but a regular sized house compared to the animals. The size of the leaves of the tree are giant compared to the house as well. I'm also not really understanding the structure of the stairs. I feel the lighting could be tweaked as well, and add some post processing to give the over all image a particular color value.
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