Hello, I've been trying to achieve a similar effect to a light being inside in a translucent plastic housing like found on Halloween and Christmas light decorations.
I've tried placing omni point lights and emissive objects inside a SSS material object but they only become a light gradient across the object's surface.
Has anyone real-time rendered translucent plastic before or has a trick solution for a similar effect in Marmoset?
I've also tried using refraction transparency, which does give me the center hotspot I'm looking for, but no longer looks plastic. Instead with refraction on it looks glass or gel like.