So I've been avoiding any form of jackets, coats, dresses, etc. Because I have absolutely n idea how it works. I've seen some stuff on rigging the cloth manually, I've seen some stuff about simulation cloth with maya or blender. Thing is, I just want to have something simple, like a jacket with a bit of a tail maybe or a cape, And I have no clue if I should be looking into simulating cloth with maya, or rig it similarly to a body with joints.
Here's an example from "Paladins":
I would like to have something similar to this on my model.
Anny opinions/ advice regarding this?