3DS Max animation — duplicated keyframes doesn't store position information
Hello animators! Wanna ask a little of your help on some issue i got with character animation. The thing is i'm trying to copy a keyframe that contains character's limb's both move and rotation information on a timeline, but freshly duplicated frame only contains rotation information, limb isn't moving! Meanwile if i move and rotate limb manually using controller in autokey mode both rotation and position information are storing in newly created keyframe just fine. I think the whole situation has something to do with IK target that can be created in limb animation tab. I think i've created such target, then removed it just by pressing delete, but it somehow continue affecting limb's movement, but i'm not sure, it's just a guess. Can you please give me some advice on how to solve the problem? It is hell of a pain it the neck!

Replies
or use IK
Thanks a lot for reply! Yeah, with some help i already figured that out about keyframing parent bones.