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3DS Max - Skinning - Removing Bone influence from certain vertices

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

I was wondering if anyone knew of a way in Max, to remove the influence of certain bones from certain vertices.

For example: I have a hand, my thumb is influencing my index finger. I set the weights manually, but now I want to use the Paint weight function to blend the edges, when I do, it ends up retaking the influence from thumb.

Any advice? Cheers!

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