Hey! Damn.. been a long time since I was last on here and funny enough its a similar project I am embarking on haha. Well Ill get to the point...
I am attempting to make some modular building pieces and I know these questions are going to have been asked before so please bare with me and if you can point me in the right direction I really appreciate that in advanced! Thank you!
1.) I am exporting the pieces from maya and every time I apply a new material in maya it seems as the history of those old materials comes with into ue4? See how lambert one (Red) is assigned whilst in maya I have 3 materials (Blue) assigned to the mesh. so why does lambert one want to come with for the ride? Hes a bit old and Id like to keep him in maya
2.) So I have come across this issue where I'm not sure how to interpret making things line up.. I don't want to make a bunch of pieces to patch gaps in my scene and also I think that will ruin the tiling textures especially on the floor as it wont be a 1x1 piece. So I tried intersecting the pieces and then... The flicker. I knew this would happen but I am just wondering what the most appropriate way to do this is. Can I get rid of the flicker or do I need to make some pieces to fill in these gaps.
3) So my understanding of this prefab/blueprint workflow is that I use my very small amount of unique pieces to make blueprint collections where I can then assign my materials to. This is so I can reskin the same blueprint for interiors and such. I can then populate my scene with these blueprints and then if I tweak the blueprints or re import the meshes with UV changes for example, these adjustments will be made to the references in the scene. Am I doing this right?
Thanks so much for reading this and thank you in advance if you can help!
-James Ray Cock