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[WIP] Kol'kira, Hero Protoss Immortal - An immovable Object vs an Unstoppable Force.

high dynamic range
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Brian "Panda" Choi high dynamic range
Working on a Hero Protoss Immortal model.

Aiming for a fairly high poly cinematic version, almost like a statue.

Also want to do a damaged version where you see the pilot.

And preferrably have it in close combat vs an Ultralisk.

//Current Update
WIP 23

Created a base bubble shield VFX with basic collision VFX if it gets shot.

Muzzle Flash. Added electrical burst and smoke on the fire.

Want to add more depth to the shield now and figure out the on-hit colision VFX explosion, like cannon fire.






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