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Hard Surface Retopology

Hi everyone!

I'd like to ask if there is a way to retopologize hard surface objects automatically. For examlple

I have this simple model. Just simple extrusions from a cube.
I just wanted to have equal all quads topology like at least 1.5-2k quads

I have tried Z remesher, and polyRetopo in maya and none of it produced good results. The hard edges broke up.
or i just had bad settings idk man...

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