Hey folks, this is a project i've been working away at for a few months now, and i'm happy to finally be sharing it
Our task was to create a mech based on a piece of concept art or an existing piece, so i took the Necron Seraptek from forgeworld and did my best to recreate it
Overall the mesh came out at around 85k triangles in total, which is a lot but most of it was necessary, though i feel some of it could be cut down and optimised
Modelled in Max, textured in substance painter - the bullet holes and battle damage was created using a procedural damage material i made inside of substance designer - and the final presentation is inside of UE4
Any feedback and Critique would be greatly appreciated, and i hope you like it!