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[3DSMAX] Standard material in VP (Reflection/glossiness maps)

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OccultMonk interpolator
Is it possible to have reflection and opacity maps in the 3dsmax viewport (preferably using the standard material)? (I do not mean on low-poly models). I mean during the HP modeling process I want to have more control over the reflections. Or is there another solution to have more complex 'noisy' reflections on objects in the viewport during modeling?

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