Did some UI updates: Added toggle-able horizontal rows, added new buttons, added sliders.
Currently busy with planning the procedural attachment system. The challenge will be to keep the balance between keeping it generic (works with a lot of different meshes, different shapes etc.) and usability (actually creating something that works like a rollercoaster).
Replies
Did some UI updates: Added toggle-able horizontal rows, added new buttons, added sliders.
Currently busy with planning the procedural attachment system. The challenge will be to keep the balance between keeping it generic (works with a lot of different meshes, different shapes etc.) and usability (actually creating something that works like a rollercoaster).
http://yvovonberg.nl/blog//2019/03/19/pillars-tycoon/
Testing!