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Generating curvature from normals?

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I have an asset I bought from the UE marketplace but I'm not super happy with how the wear matches my scene and would like to do a retexture. I recall having a Photoshop script forever ago that generated curvature form my normal map but have lost that. Anybody know of the script, or can explain the process of taking the RGB channels and setting the blending modes? 

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