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[Texturing] Somes questions about Clothes and Simulation

Dr_Hyde
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Dr_Hyde null
Hello,

I have to texturing somes clothes for a school project, but I have some troubles with the process. The character will be animate, and we will have to simulate the clothes later so basically for the simulation we don't have any thickness on the model of the clothes (The thickness will be added during the simulation). The clothes have some stitches and seams, but i don't know what is the best process for making this details. There isn't a close up on the clothes, so I already tried to make  the details with a bump map but the result is too flat.

Should I have to make the stiches directly on the model with the topology ? Or should I have to make them with a displacement or a Normal map ? Is that not to heavy for a simulation ?

Thanks 


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